Add room-scale tracking to any interactive media

Capture, transform, analyse and stream point clouds to add 3D interactivity to exhibitions, installations and live performance

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Capture

Combine multiple depth sensors into a single calibrated 3D scene. Pointcaster supports input from Orbbec Femto Mega and Azure Kinect cameras, along with the Orbbec SL450 LiDAR sensor.

Analyse

Track participant presence, movement and pose, then publish tracking data over OSC, MIDI or MQTT to drive DAWs, game engines or virtually any interactive pipeline.

Stream

Broadcast transformed point clouds into Unity, Unreal Engine and TouchDesigner for visualisation using the included integrations, or include the native Pointreceiver library in any custom application to receive live point cloud streams.

Downloads

Automated builds are provided below for Linux and Windows on x86_64.
See here for instructions on building from source.

Linux

Bundled AppImage for any x86_64 distro.

Download

Windows

Portable zip archive (installer coming soon).

Download

Third-party integrations

Plugins for integrating Pointcaster into third-party software natively are provided below. Other media applications can integrate using OSC, MQTT or MIDI, and custom apps can use the Pointreceiver C library.

TouchDesigner

Custom CHOP for tracking data and a POP for point cloud streams.

Download: Windows

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Unity

Stream point clouds and tracking data into C# or VFX Graph.

Download: Windows · Android

Older downloads · Read more

Unreal Engine

Custom LiveLink sources for streaming point clouds and tracking data.

Download: Windows

Older downloads · Read more

Licensing

These third-party integrations are not free, and using one in a commercial project requires a license. Licenses are automatically granted to individual artists and not-for-profit organisations. If this is not you, reach out to discuss licensing.

Pointcaster itself is free to use under the GNU AGPLv3, and is made possible thanks to many other free and open source projects.

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