Combine multiple depth sensors into a single calibrated 3D scene. Pointcaster supports input from Orbbec Femto Mega and Azure Kinect cameras, along with the Orbbec SL450 LiDAR sensor.
Track participant presence, movement and pose, then publish tracking data over OSC, MIDI or MQTT to drive DAWs, game engines or virtually any interactive pipeline.
Broadcast transformed point clouds into Unity, Unreal Engine and TouchDesigner for visualisation using the included integrations, or include the native Pointreceiver library in any custom application to receive live point cloud streams.
Analyse and track subjects across multiple devices.
Downloads
Automated builds are provided below for Linux and Windows on x86_64.
See here for instructions on building from source.
Third-party integrations
Plugins for integrating Pointcaster into third-party software natively are provided below. Other media applications can integrate using OSC, MQTT or MIDI, and custom apps can use the Pointreceiver C library.
Unreal Engine
Custom LiveLink sources for streaming point clouds and tracking data.
Download: Windows
Licensing
These third-party integrations are not free, and using one in a commercial project requires a license. Licenses are automatically granted to individual artists and not-for-profit organisations. If this is not you, reach out to discuss licensing.
Pointcaster itself is free to use under the GNU AGPLv3, and is made possible thanks to many other free and open source projects.
What next?
- Learn how to use Pointcaster with the user manual.
- Check out what's possible with Pointcaster over in the showcase.
- Keep up to date with release news on the blog.
- Say hello: [email protected].